Performance: 9/10 (silky smooth with a bit of slowdown with big battles) Gameplay: 7/10 (extremely creative battle system, but becomes too easy towards the end) Keep in mind I like difficult games (dark souls, devil may cry). Two equipped to cycle between, and those can be set at any time from your inventory. The gun can be switched out for what looks to be six different guns, and the sword upgraded a bit with new abilities, but you're mostly just going to be slowly mastering those three instead of changing out to different loadouts, but you can switch guns any time in the field if you want. Overall though, you're pretty much limited to the whole sword, gun, and dodging thing. It feels like a pretty good balance of difficulty, with some rooms scaling up a bit and bosses usually requiring 2-10 tries for me depending on how many health packs I had when I got to them or how long it took me to learn their patterns. It's hard in places, but the game does a pretty fair job of introducing you to a new enemy type alone before mixing it in with larger groups. The combat is simple on the surface, but excelling at it or beating down bosses takes learning their patterns and conforming to them, almost a little dark souls-ish in that regard. I'd sort of compare the combat to Bastion, with changing out the guns and bows as your subweapon to be used infrequently. The biggest upgrade that changed the game for me was being able to reflect enemy projectiles with my sword. For the most part, the game's combat gives you what it expects - dodge, slash, and shoot, but there are a few upgrades to help expand on those and make it more interesting, or give you ways to dodge better, slash in a different way, and so on. You get various sub weapons that all function as ranged damage to some extent as your secondary, starting with a simple pistol and expanding on various gun types. In Hyper Light Drifter, you'll always have the main sword as far as I can tell.
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