For Heroes, if the Eagle Artillery has been activated, it will most likely lock onto the Barbarian King, as he has much more health than other heroes.If done correctly, it can minimize the damage, and to force the Eagle Artillery to use more time to fire. You should freeze it when it is about to shoot, not during its 10-second intervals, nor after the missiles are already in the sky. Use Freeze Spells to stop the Eagle Artillery from shooting your units.This is even more effective because a ton of troops tend to be clumped in the core. While centralizing it is important to offset the Eagle Artillery so it can keep firing while the troops are in the core.For extra support, you can place a Wizard Tower to cover the blind spot. Eagle Artillery is best supported by an Air Defense, as the Air Defense destroys air troops while the Eagle Artillery picks off the ground troops.Keep it away from other very important defenses such as the enemy Queen and Clan Castle, as this can allow for easy value as by TH11 players have ways to send parts of their army inside the base.In an anti three-star base, centralizing the Eagle Artillery is more important than protecting the Town Hall. Try to centralize the Eagle Artillery so troops cannot get to it easily as it does more damage.This is so that by the time enemy troops start to enter your base, it will be in action. Remember that it will only activate and begin to attack when a certain amount of troops are deployed, so keep it near the middle. Place this defense in a place where its blind spot is covered, like a Mortar.Unlike other defenses, the Eagle Artillery recalculates its targets each volley.These markers lock onto units and will follow them as they move, unless they move into the Eagle Artillery's blind spot or out of range, in which case the targeting marker and shots land at the edge of the Artillery's range. The Eagle Artillery places a bright yellow mark on the unit it's targeting, and the quicker the moving spots move, the closer the shots are.In other words, it targets the area with the largest density of hitpoints. The Eagle Artillery targets according to a "heat map" or "hitpoint map".The total damage per hit onto the main target is simply the sum of the damage per hit and the shockwave damage. The shockwave damage also affects the main target, so effectively the Eagle Artillery does slightly more than its stated damage per hit to its main target.Each shot is able to deal devastating splash damage (in a very small radius) to the unit it targeted with extremely small splash damage (in a big radius and knocks back smaller troops) to the units near its target. It fires a volley of three successive shots at regular 10-second intervals.Dropping a Skeleton Spell only adds the spell's equivalent worth of 5 troop housing spaces, the Skeletons don't add more spaces similarly dropping a Clone Spell only adds the spell's equivalent worth of 15 troop housing spaces, the cloned troops don't add more spaces. Units that spawn sub-troops, whether upon death such as the Golem, or periodically such as the Witch when spawning Skeletons, do not add more spaces. Activating the Archer Queen's or Barbarian King's ability will not add more troop spaces.Pets, regardless of level, do not add any housing spaces towards the activation.Clan Castle troops do not count towards this number, but any reinforcement spells count the normal amount. Each Siege Machine counts as 1 troop housing space towards this number.Each hero is worth 25 troop housing spaces, and each spell housing space is worth 5 troop housing spaces. Heroes and spells that have been deployed regardless of level, will count towards the housing space needed to activate the Artillery.When the Eagle Artillery is ready to fire, the eagle head slides down to the front of the structure to reveal a hexagon-shaped barrel with bright light pulsing around it.The Eagle Artillery will light its eyes at first after 150 housing space worth of troops and will activate at 200 housing space worth of troops. During a defense, the Eagle Artillery remains dormant at the start and activates only after a large number of housing spaces worth of troops have been deployed.It takes 5 minutes for one Eagle Artillery to unload all of its ammunition.Loading is free and takes place automatically after the player logs in the Eagle Artillery will eventually be depleted of ammo and become unloaded if it is not loaded by the player. Like the X-Bow, Inferno Tower and the Scattershot, it needs to be loaded to work.The Eagle Artillery is a very powerful defense that has a range that covers almost the entire map but has a blind spot similar to the Mortar.
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